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» Correcting a Space-Efficient Simulation Algorithm
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IPPS
2010
IEEE
15 years 2 months ago
Improving numerical reproducibility and stability in large-scale numerical simulations on GPUs
The advent of general purpose graphics processing units (GPGPU's) brings about a whole new platform for running numerically intensive applications at high speeds. Their multi-...
Michela Taufer, Omar Padron, Philip Saponaro, Sand...
CA
2000
IEEE
15 years 8 months ago
Accurate Collision Response on Polygonal Meshes
We present a very general geometrical correction method for enforcing collisions and other geometrical constraints between polygonal mesh surfaces. It is based on a global resolut...
Pascal Volino, Nadia Magnenat-Thalmann
EGH
2004
Springer
15 years 9 months ago
Hardware-based simulation and collision detection for large particle systems
Particle systems have long been recognized as an essential building block for detail-rich and lively visual environments. Current implementations can handle up to 10,000 particles...
Andreas Kolb, Lutz Latta, Christof Rezk-Salama
WSC
1998
15 years 5 months ago
Parallel Implementation of a Molecular Dynamics Simulation Program
We have taken a NIST molecular dynamics simulation program (md3), which was configured as a single sequential process running on a CRAY C90 vector supercomputer, and parallelized ...
Alan Mink, Christophe Bailly
MOBICOM
2006
ACM
15 years 10 months ago
Localization in sparse networks using sweeps
Determining node positions is essential for many next-generation network functionalities. Previous localization algorithms lack correctness guarantees or require network density h...
David Kiyoshi Goldenberg, Pascal Bihler, Yang Rich...