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PCM
2005
Springer
142views Multimedia» more  PCM 2005»
15 years 5 months ago
Texture Coordinate Compression for 3-D Mesh Models Using Texture Image Rearrangement
Previous works related to texture coordinate coding of the three-dimensional(3-D) mesh models employed the same predictor as the geometry coder. However, discontinuities in the tex...
Sung-Yeol Kim, Young-Suk Yoon, Seung Man Kim, Kwan...
3DGIS
2006
Springer
15 years 5 months ago
Texture Generation and Mapping Using Video Sequences for 3D Building Models
Abstract Three-dimensional (3D) building model is one of the most important components in a cyber city implementation and application. This study developed an effective and highly ...
Fuan Tsai, Cheng-Hsuan Chen, Jin-Kim Liu, Kuo-Hsin...
CVPR
2005
IEEE
16 years 1 months ago
Estimating 3D Shape and Texture Using Pixel Intensity, Edges, Specular Highlights, Texture Constraints and a Prior
We present a novel algorithm aiming to estimate the 3D shape, the texture of a human face, along with the 3D pose and the light direction from a single photograph by recovering th...
Sami Romdhani, Thomas Vetter
CG
2004
Springer
14 years 11 months ago
Procedural 3D texture synthesis using genetic programming
The automatic synthesis of procedural textures for 3D surfaces using genetic programming is investigated. Genetic algorithms employ a search strategy inspired by Darwinian natural...
Adam Hewgill, Brian J. Ross
ICVGIP
2004
15 years 29 days ago
Facial Model Improvement Using 3D Texture Mapping Feedback
We present a method for improving a 3D facial model by interactive feedback of mapping a texture obtained from a 3D scanner. The method is based on extracting features from both 3...
Yongjie Liu, Anup Basu, Jong-Seong Kim