Complex human motion (e.g. dance) sequences are typically analyzed by segmenting them into shorter motion sequences, called gestures. However, this segmentation process is subject...
The structure of hypersurfaces corresponding to different spatio-temporal patterns is considered, and in particular representations based on geometrical invariants, such as the Ri...
Real-time control of three-dimensional avatars is an important problem in the context of computer games and virtual environments. Avatar animation and control is difficult, howeve...
Jehee Lee, Jinxiang Chai, Paul S. A. Reitsma, Jess...
Abstract. This paper extends the recovery of structure and motion to image sequences with several independently moving objects. The motion, structure, and camera calibration are al...
Motion estimation is known to be a non-convex optimization problem. This non-convexity comes from several ambiguities in motion estimation such as the aperture problem, or fast mo...