In this paper we propose a rate-distortion optimized motion estimation algorithm that is built upon a quadtree structure. Each node of the quadtree represents a block in the curre...
This paper describes techniques for dynamically modeling the 2-D appearance and 3-D geometry of a
scene by integrating information from a moving camera. These techniques are illus...
Abstract— Robot imitation is a useful and promising alternative to robot programming. Robot imitation involves two crucial issues. The first is how a robot can imitate a human w...
Ryunosuke Yokoya, Tetsuya Ogata, Jun Tani, Kazunor...
Abstract. Planar patches are a very compact and stable intermediate representation of 3D scenes, as they are a good starting point for a complete automatic reconstruction of surfac...
We address the automatic recovery of complete 3-D object models from video streams. Usually, complete 3-D models are built by fusing several depth maps, each computed from a small...