Retargeting and interpolation methods may introduce physical inaccuracies in virtual human animation. This paper presents a method for evaluating the dynamical correctness of reta...
A scene containing multiple independently moving, possibly occluding, rigid objects is considered under the weak perspective camera model. We obtain a set of feature points tracke...
Abstract—The seismic response of bridges seismically isolated by lead-rubber bearings (LRB) to earthquake excitations of different magnitudes is presented in this thesis. The fo...
This paper describes a software framework to aid in designing and implementing convenient manipulation behaviors for objects in a 3D virtual environment. A combination of almost r...
We present here a theory of motion from a topological point of view, in a symbolic perspective. Taking space-time histories of objects as primitive entities, we introduce temporal...