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» Corrosion: Simulating and Rendering
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CGI
1998
IEEE
15 years 1 months ago
Deformable Surfaces for Feature Based Indirect Volume Rendering
In this paper we present an indirect volume visualization method, based on the deformable surface model, which is a three dimensional extension of the snake segmentation method. I...
Christoph Lürig, Leif Kobbelt, Thomas Ertl
PG
1999
IEEE
15 years 1 months ago
Modeling and Rendering Methods of Clouds
Recently, simulation of natural phenomena, such as water, smokes, fire, clouds, have been attempted in computer graphics. Clouds play an important role when generating images of o...
Tomoyuki Nishita, Yoshinori Dobashi
72
Voted
CGF
2004
151views more  CGF 2004»
14 years 9 months ago
A Physically-Based Model for Rendering Realistic Scratches
Individually visible scratches, also called isolated scratches, are very common in real world surfaces. Although their microgeometry is not visible, they are individually percepti...
Carles Bosch, Xavier Pueyo, Stéphane M&eacu...
CGI
1997
IEEE
15 years 1 months ago
Sensor Based Synthetic Actors in a Tennis Game Simulation
In this article we propose a model of a tennis game simulation with synthetic actors as players and a referee. The behavior of these actors is based on their synthetic vision and ...
Hansrudi Noser, Daniel Thalmann
VIS
2006
IEEE
214views Visualization» more  VIS 2006»
15 years 10 months ago
Hub-based Simulation and Graphics Hardware Accelerated Visualization for Nanotechnology Applications
The Network for Computational Nanotechnology (NCN) has developed a science gateway at nanoHUB.org for nanotechnology education and research. Remote users can browse through online...
Wei Qiao, Michael McLennan, Rick Kennell, David...