In this paper we describe a basis for a system that is able to compute actual scientific and realistic visualization methods in parallel. It is capable to integrate easily in mod...
We present a real-time method for rendering a depth-of-field effect based on the per-pixel layered splatting where source pixels are scattered on one of the three layers of a dest...
Abstract. We introduce a new glass tile generation method for simulating Stained Glass using region segmentation algorithm and cubic spline interpolation method. We apply a Mean sh...
Sang Hyun Seo, HoChang Lee, HyunChul Nah, Kyung-hy...
One of the most salient haptic characteristics of objects is surface texture. Psychophysics studies have identified several key factors that affect perception of roughness during...
Fig.1 Arbitrary novel viewpoint and multiple positions of omnidirectional camera. Recently, the interactive walkthrough which enables us to look around a virtualized real world ha...