Simulating realistic lighting and rendering complex scenes are usually considered separate problems with incompatible solutions. Accurate lighting calculations are typically perfo...
Matt Pharr, Craig E. Kolb, Reid Gershbein, Pat Han...
We describe an algorithm for rendering animated smoke particle systems in a cartoon style. This style includes outlines and celshading. For efficient self-shadowing effects, we in...
Modern GIS(Geographic Information System) application programs and simulation systems have to handle large datasets for rendering. Currently three dimensional rendering hardware a...
Recent advances in computer graphics have produced images approaching the elusive goal of photorealism. Since many natural objects are so complex and detailed, they are often not ...
Interactions with virtual worlds using the sense of touch, called haptic rendering, have natural applications in many domains such as health or industry. For an accurate and realis...