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» Corrosion: Simulating and Rendering
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GRAPHICSINTERFACE
2007
14 years 11 months ago
A method for cartoon-style rendering of liquid animations
In this paper we present a visually compelling and informative cartoon rendering style for liquid animations. Our style is inspired by animations such as Futurama,1 The Little Mer...
Ashley M. Eden, Adam W. Bargteil, Tolga G. Gokteki...
ICVGIP
2008
14 years 11 months ago
Visibility Cuts: A System for Rendering Dynamic Virtual Environments
In recent years, the subject of occlusion culling of large 3D environments has received substantial contribution. However the major amount of research into the area has focussed o...
Soumyajit Deb, Ankit Gupta
TVCG
2008
114views more  TVCG 2008»
14 years 9 months ago
Interactive Rendering of Dynamic Geometry
Abstract-- Fluid simulations typically produce complex threedimensional iso-surfaces whose geometry and topology change over time. The standard way of representing such "dynam...
Federico Ponchio, Kai Hormann
TOG
2002
160views more  TOG 2002»
14 years 9 months ago
Precomputed radiance transfer for real-time rendering in dynamic, low-frequency lighting environments
We present a new, real-time method for rendering diffuse and glossy objects in low-frequency lighting environments that captures soft shadows, interreflections, and caustics. As a...
Peter-Pike J. Sloan, Jan Kautz, John Snyder
IMSCCS
2006
IEEE
15 years 3 months ago
CoarseZ Buffer Bandwidth Model in 3D Rendering Pipeline
Depth traffic occupies a major portion of 3D graphics memory bandwidth. In order to reduce depth reading, we propose employing a low-resolution depth buffer, namely CoarseZ buffer...
Ke Yang, Ke Gao, Jiaoying Shi, Xiaohong Jiang, Hua...