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» Corrosion: Simulating and Rendering
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TOG
2002
130views more  TOG 2002»
14 years 11 months ago
DyRT: dynamic response textures for real time deformation simulation with graphics hardware
In this paper we describe how to simulate geometrically complex, interactive, physically-based, volumetric, dynamic deformation models with negligible main CPU costs. This is achi...
Doug L. James, Dinesh K. Pai
TVCG
2010
180views more  TVCG 2010»
14 years 10 months ago
Result-Driven Exploration of Simulation Parameter Spaces for Visual Effects Design
—Graphics artists commonly employ physically-based simulation for the generation of effects such as smoke, explosions, and similar phenomena. The task of finding the correct par...
Stefan Bruckner, Torsten Möller
SIMUTOOLS
2008
15 years 1 months ago
A post-processed 3D visualization tool for forest fire simulations
A collaboration between simulationists and scientists working on fire spread and ecology led to the design of a 3D visualization tool. This tool is a post-processor which can be l...
Alexandre Muzy, David R. C. Hill, Mathieu Joubert,...
CGF
2004
173views more  CGF 2004»
14 years 11 months ago
Simulating and Modeling Lichen Growth
This paper presents a system for modeling lichens and simulating their propagation and growth in a virtual scene. Lichens colonize almost every substrate in nature and play an imp...
Brett Desbenoit, Eric Galin, Samir Akkouche
RT
2005
Springer
15 years 5 months ago
Radiance Cache Splatting: A GPU-Friendly Global Illumination Algorithm
Fast global illumination computation is a challenge in several fields such as lighting simulation and computergenerated visual effects for movies. To this end, the irradiance cac...
Pascal Gautron, Jaroslav Krivánek, Kadi Bou...