—We present an efficient algorithm for simulating diffuse reflections of sound in a static scene. Our approach is built on recent advances in precomputed light transport techni...
Lakulish Antani, Anish Chandak, Micah T. Taylor, D...
Computer games follow a scheme of continuous simulation, coupling the rendering phase and the simulation phase. That way of operation has disadvantages that can be avoided using a...
Visualising computational simulation models of solid state physical systems is a hard problem for dense lattice models. Fly throughs and cutaways can aid viewer understanding of a...
The paper describes a simulation substrate that allows thinking agents to interact with a world. The world is simulated by standard discrete event simulation, but the timing of an...
The huge number of cores existing in current Graphics Processor Units (GPUs) provides these devices with computing capabilities that can be exploited by distributed applications. I...