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ICPP
2008
IEEE
15 years 6 months ago
A Scalable Architecture for Crowd Simulation: Implementing a Parallel Action Server
Crowd simulation can be considered as a special case of Virtual Environments where avatars are intelligent agents instead of user-driven entities. These applications require both ...
Guillermo Vigueras, Miguel Lozano, Carlos Perez, J...
ASIASIM
2004
Springer
15 years 5 months ago
self-CD: Interactive Self-collision Detection for Deformable Body Simulation Using GPUs
This paper presents an efficient self-collision detection algorithm for deformable body simulation using programmable graphics processing units (GPUs). The proposed approach store...
Yoo-Joo Choi, Young J. Kim, Myoung-Hee Kim
GRID
2004
Springer
15 years 5 months ago
On The Feasibility of Running Entity-Level Simulations on Grid Platforms
Scientists have long relied on abstract models to study phenomena that are too complex for direct observation and experimentation. As new scientific modeling methodologies emerge...
Alan Su, Francine Berman, Henri Casanova
HCI
2007
15 years 1 months ago
A Distributed Framework for Scalable Large-Scale Crowd Simulation
Emerging applications in the area of Emergency Response and Disaster Management are increasingly demanding interactive capabilities to allow for the quick understanding of a critic...
Miguel Lozano, Pedro Morillo, Daniel Lewis, Dirk R...
IWC
1998
109views more  IWC 1998»
14 years 11 months ago
About the importance of auditory alarms during the operation of a plant simulator
An experiment was carried out to estimate the effect of auditory alarms on the work of an plant operator in the context of a computer simulation. We designed our process simulator...
Matthias Rauterberg