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» Corrosion: Simulating and Rendering
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MSV
2007
15 years 1 months ago
Visualizing the Inner Structure of N-Body Data Using Skeletonization
N-body simulations solve the n-body problem numerically and determine the trajectories of the n point masses. The result of these calculations is a huge amount of data detailing th...
Edward Dale, Hans-Peter Bischof
TASLP
2008
93views more  TASLP 2008»
14 years 11 months ago
Phantom Materialization: A Novel Method to Enhance Stereo Audio Reproduction on Headphones
Abstract-- Loudspeaker reproduction systems are subject to a compromise between spatial realism and cost. By simulating loudspeaker reproduction on headphones, the resulting spatia...
Jeroen Breebaart, Erik Schuijers
PRESENCE
1998
91views more  PRESENCE 1998»
14 years 11 months ago
Integrating Pedagogical Agents into Virtual Environments
In order for a virtual environment to be effective as a training tool, it is not enough to concentrate on the fidelity of the renderings and the accuracy of the simulated behavior...
W. Lewis Johnson, Jeff Rickel, Randy Stiles, Allen...
TOG
2002
133views more  TOG 2002»
14 years 11 months ago
Robust treatment of collisions, contact and friction for cloth animation
We present an algorithm to efficiently and robustly process collisions, contact and friction in cloth simulation. It works with any technique for simulating the internal dynamics ...
Robert Bridson, Ronald Fedkiw, John Anderson
ICIAP
2003
ACM
15 years 12 months ago
Olympus: an ambient intelligence architecture on the verge of reality
This paper presents Olympus, a modular processing architecture for a distributed ambient intelligence. The system is aimed at detailed reporting of people wandering and gesturing ...
F. Bertamini, Roberto Brunelli, Oswald Lanz, A. Ro...