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» Corrosion: Simulating and Rendering
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3DIM
2005
IEEE
15 years 5 months ago
Multi-Resolution Modeling and Locally Refined Collision Detection for Haptic Interaction
The computational cost of a collision detection (CD) algorithm on polygonal surfaces depends highly on the complexity of the models. A novel “locally refined” approach is intr...
Peiran Liu, Xiaojun Shen, Nicolas D. Georganas, Ge...
VISUALIZATION
2003
IEEE
15 years 5 months ago
Image Based Flow Visualization for Curved Surfaces
A new method for the synthesis of dense, vector-field aligned textures on curved surfaces is presented, called IBFVS. The method is based on Image Based Flow Visualization (IBFV)...
Jarke J. van Wijk
SIGGRAPH
2000
ACM
15 years 4 months ago
Pomegranate: a fully scalable graphics architecture
Pomegranate is a parallel hardware architecture for polygon rendering that provides scalable input bandwidth, triangle rate, pixel rate, texture memory and display bandwidth while...
Matthew Eldridge, Homan Igehy, Pat Hanrahan
RT
2000
Springer
15 years 3 months ago
Interactive Tone Mapping
Tone mapping and visual adaptation are crucial for the generation of static, photorealistic images. A largely unexplored problem is the simulation of adaptation and its changes ove...
Frédo Durand, Julie Dorsey
SIMVIS
2007
15 years 1 months ago
Clipmap-based Terrain Data Synthesis
Satellite images of the earth are currently commercially available in resolutions from 14.25m (Landsat 7) up to 0.61m (QuickBird). Visualizing large terrains or whole planets at t...
Malte Clasen, Hans-Christian Hege