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» Corrosion: Simulating and Rendering
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CGF
2008
165views more  CGF 2008»
14 years 12 months ago
GPU-based Fast Ray Casting for a Large Number of Metaballs
Metaballs are implicit surfaces widely used to model curved objects, represented by the isosurface of a density field defined by a set of points. Recently, the results of particle...
Yoshihiro Kanamori, Zoltan Szego, Tomoyuki Nishita
ISVC
2010
Springer
14 years 10 months ago
Reconstruction of Spectra Using Empirical Basis Functions
Physically-based image synthesis requires measured spectral quantities for illuminants and reflectances as part of the virtual scene description to compute trustworthy lighting si...
Jakob Bärz, Tina Hansen, Stefan Müller
ICCSA
2005
Springer
15 years 5 months ago
User-Guided 3D Su-Muk Painting
We present a technique for rendering animated 3D models in a Su-Muk painting style with user’s guide. First, a user can sketch directly over 3D models by varying ink and water va...
Jung Lee, Joon-Yong Ji, Soo-Kyun Kim, Chang-Hun Ki...
PVG
2003
IEEE
165views Visualization» more  PVG 2003»
15 years 5 months ago
A PC Cluster System for Simultaneous Interactive Volumetric Modeling and Visualization
A number of problems are well suited for volumetric representation for both simulation and storage, however, the large amount of data that needs to be processed and rendered with ...
Shigeru Muraki, Eric B. Lum, Kwan-Liu Ma, Masato O...
WSC
1998
15 years 1 months ago
Bayesian Model Selection when the Number of Components is Unknown
In simulation modeling and analysis, there are two situations where there is uncertainty about the number of parameters needed to specify a model. The first is in input modeling w...
Russell C. H. Cheng