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ICRA
2000
IEEE
121views Robotics» more  ICRA 2000»
15 years 4 months ago
Stable Haptic Interaction Using the Excalibur Force Display
Creating a compelling haptic sense of immersion in a virtual environment is a challenging task for the control engineer. A haptic display must render both low impedance free-space...
Richard J. Adams, Daniel Klowden, Blake Hannaford
VR
1999
IEEE
119views Virtual Reality» more  VR 1999»
15 years 4 months ago
Virtual Flythrough over a Voxel-Based Terrain
A voxel-based terrain visualization system is presented with real-time performance on general-purpose graphics multiprocessor workstations. Ray casting of antialiased 3D volume te...
Ming Wan, Huamin Qu, Arie E. Kaufman
CGI
1997
IEEE
15 years 4 months ago
The Visorama System: A Functional Overview of a New Virtual Reality Environment
The recent developments in image-based rendering have enabled a representation of virtual environments based on a simulation of panoramas, which we call virtual panoramas. Current...
André Matos, Luiz Velho, Jonas Gomes, Andr&...
DAC
1997
ACM
15 years 3 months ago
SPIE: Sparse Partial Inductance Extraction
Extracting the inductance of complex interconnect topologies is a formidable task, and simulating the resulting dense partial inductance matrix is even more difficult. Furthermore...
Zhijiang He, Mustafa Celik, Lawrence T. Pileggi
AIIDE
2008
15 years 2 months ago
OpenNERO: A Game Platform for AI Research and Education
OpenNERO is an open source game platform designed for game AI research. The software package combines features commonly available in modern game engines (such as 3D graphics, phys...
Igor Karpov, John Sheblak, Risto Miikkulainen