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» Corrosion: Simulating and Rendering
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BROADNETS
2007
IEEE
15 years 6 months ago
On supporting high quality 3D geometry multicasting over IEEE 802.11 wireless networks
—With significant improvements in both wireless technologies and computational capabilities of mobile devices, it is now possible to exchange and render 3D graphics over wireless...
Hui Li, Ming Li, B. Prabhakaran
IPSN
2010
Springer
15 years 5 months ago
Ear-phone: an end-to-end participatory urban noise mapping system
A noise map facilitates monitoring of environmental noise pollution in urban areas. It can raise citizen awareness of noise pollution levels, and aid in the development of mitigat...
Rajib Kumar Rana, Chun Tung Chou, Salil S. Kanhere...
SIGGRAPH
2010
ACM
15 years 4 months ago
OptiX: a general purpose ray tracing engine
The NVIDIA® OptiX™ ray tracing engine is a programmable system designed for NVIDIA GPUs and other highly parallel architectures. The OptiX engine builds on the key observation ...
Steven G. Parker, James Bigler, Andreas Dietrich, ...
CGF
2008
151views more  CGF 2008»
14 years 12 months ago
Reconstructing head models from photographs for individualized 3D-audio processing
Visual fidelity and interactivity are the main goals in Computer Graphics research, but recently also audio is assuming an important role. Binaural rendering can provide extremely...
Matteo Dellepiane, Nico Pietroni, Tsingos Tsingos,...
CGF
2006
202views more  CGF 2006»
14 years 12 months ago
GPU-based Collision Detection for Deformable Parameterized Surfaces
Based on the potential of current programmable GPUs, recently several approaches were developed that use the GPU to calculate deformations of surfaces like the folding of cloth or...
Alexander Greß, Michael Guthe, Reinhard Klei...