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VR
2000
IEEE
174views Virtual Reality» more  VR 2000»
15 years 1 months ago
Optimization-Based Virtual Surface Contact Manipulation at Force Control Rates
Previous interactive works have used springs, heuristics, and dynamics for surface placement applications. We present an analytical technique for kilohertz rate manipulation of CA...
Donald D. Nelson, Elaine Cohen
SIGGRAPH
2000
ACM
15 years 1 months ago
Time-dependent visual adaptation for fast realistic image display
Human vision takes time to adapt to large changes in scene intensity, and these transient adjustments have a profound effect on visual appearance. This paper offers a new operator...
Sumanta N. Pattanaik, Jack Tumblin, Yangli Hector ...
ICCAD
1997
IEEE
112views Hardware» more  ICCAD 1997»
15 years 1 months ago
Circuit optimization via adjoint Lagrangians
The circuit tuning problem is best approached by means of gradient-based nonlinear optimization algorithms. For large circuits, gradient computation can be the bottleneck in the o...
Andrew R. Conn, Ruud A. Haring, Chandramouli Viswe...
PCRCW
1997
Springer
15 years 1 months ago
ChaosLAN: Design and Implementation of a Gigabit LAN Using Chaotic Routing
In recent years, theChaos Project at theUniversityofWashingtonhas analyzed and simulated a dozen routing algorithms. Three new routing algorithms have been invented; of these, the...
Neil R. McKenzie, Kevin Bolding, Carl Ebeling, Law...
77
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IMAGING
2003
14 years 10 months ago
Reproducing 3D Prints on Monitor by Relative-Glossiness Matching Technique
For over 3 decades, computer graphics technology has been developed to simulate physically accurate image of real scene. Meanwhile, useful tone mapping methods have been developed...
Toru Ishi, Norimichi Tsumura, Masami Shishikura, Y...