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» Cost Analysis of Games, Using Program Logic
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PLDI
2010
ACM
15 years 6 months ago
Adversarial memory for detecting destructive races
Multithreaded programs are notoriously prone to race conditions, a problem exacerbated by the widespread adoption of multi-core processors with complex memory models and cache coh...
Cormac Flanagan, Stephen N. Freund
JELIA
2010
Springer
14 years 11 months ago
Tabling with Answer Subsumption: Implementation, Applications and Performance
Tabled Logic Programming (TLP) is becoming widely available in Prolog systems, but most implementations of TLP implement only answer variance in which an answer A is added to the t...
Terrance Swift, David Scott Warren
LCTRTS
2005
Springer
15 years 7 months ago
Syncopation: generational real-time garbage collection in the metronome
Real-time garbage collection has been shown to be feasible, but for programs with high allocation rates, the utilization achievable is not sufficient for some systems. Since a hi...
David F. Bacon, Perry Cheng, David Grove, Martin T...
ECOOP
2006
Springer
15 years 5 months ago
Automated Detection of Refactorings in Evolving Components
Abstract. One of the costs of reusing software components is updating applications to use the new version of the components. Updating an application can be error-prone, tedious, an...
Danny Dig, Can Comertoglu, Darko Marinov, Ralph E....
DAC
2005
ACM
16 years 2 months ago
IODINE: a tool to automatically infer dynamic invariants for hardware designs
We describe IODINE, a tool to automatically extract likely design properties using dynamic analysis. A practical bottleneck in the formal verification of hardware designs is the n...
Sudheendra Hangal, Naveen Chandra, Sridhar Narayan...