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» Cost Analysis of Games, Using Program Logic
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PLDI
2003
ACM
15 years 6 months ago
Automatically proving the correctness of compiler optimizations
We describe a technique for automatically proving compiler optimizations sound, meaning that their transformations are always semantics-preserving. We first present a domainspeci...
Sorin Lerner, Todd D. Millstein, Craig Chambers
CF
2006
ACM
15 years 5 months ago
Landing openMP on cyclops-64: an efficient mapping of openMP to a many-core system-on-a-chip
This paper presents our experience mapping OpenMP parallel programming model to the IBM Cyclops-64 (C64) architecture. The C64 employs a many-core-on-a-chip design that integrates...
Juan del Cuvillo, Weirong Zhu, Guang R. Gao
COOPIS
1998
IEEE
15 years 5 months ago
Towards an Inductive Design of Distributed Object Oriented Databases
Cooperative Information Systems (CIS) often consist of applications that access shared resources such as databases. Since centralized systems may have a great impact on the system...
Fernanda Araujo Baião, Marta Mattoso, Gerso...
JSS
2006
127views more  JSS 2006»
15 years 1 months ago
An approach to feature location in distributed systems
This paper describes an approach to the feature location problem for distributed systems, that is, to the problem of locating which code components are important in providing a pa...
Dennis Edwards, Sharon Simmons, Norman Wilde
LFP
1992
140views more  LFP 1992»
15 years 2 months ago
Global Tagging Optimization by Type Inference
Tag handling accounts for a substantial amount of execution cost in latently typed languages such as Common LISP and Scheme, especially on architectures that provide no special ha...
Fritz Henglein