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» Cost Analysis of Games, Using Program Logic
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IPPS
1997
IEEE
15 years 5 months ago
A Customizable Simulator for Workstation Networks
We present a customizable simulator called netsim for high-performance point-to-point workstation networks that is accurate enough to be used for application-level performance ana...
Mustafa Uysal, Anurag Acharya, Robert Bennett, Joe...
ASPLOS
2009
ACM
16 years 2 months ago
Dynamic prediction of collection yield for managed runtimes
The growth in complexity of modern systems makes it increasingly difficult to extract high-performance. The software stacks for such systems typically consist of multiple layers a...
Michal Wegiel, Chandra Krintz
CORR
2006
Springer
160views Education» more  CORR 2006»
15 years 1 months ago
Frugality ratios and improved truthful mechanisms for vertex cover
In set-system auctions, there are several overlapping teams of agents, and a task that can be completed by any of these teams. The auctioneer's goal is to hire a team and pay...
Edith Elkind, Leslie Ann Goldberg, Paul W. Goldber...
AAAI
2012
13 years 3 months ago
Characterizing Multi-Agent Team Behavior from Partial Team Tracings: Evidence from the English Premier League
Real-world AI systems have been recently deployed which can automatically analyze the plan and tactics of tennis players. As the game-state is updated regularly at short intervals...
Patrick Lucey, Alina Bialkowski, Peter Carr, Eric ...
LICS
2003
IEEE
15 years 6 months ago
Model checking for probability and time: from theory to practice
Probability features increasingly often in software and hardware systems: it is used in distributed co-ordination and routing problems, to model fault-tolerance and performance, a...
Marta Z. Kwiatkowska