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» Cost Analysis of Games, Using Program Logic
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ASPLOS
2010
ACM
15 years 6 months ago
Virtualized and flexible ECC for main memory
We present a general scheme for virtualizing main memory errorcorrection mechanisms, which map redundant information needed to correct errors into the memory namespace itself. We ...
Doe Hyun Yoon, Mattan Erez
KBSE
2005
IEEE
15 years 5 months ago
Empirical evaluation of the tarantula automatic fault-localization technique
The high cost of locating faults in programs has motivated the development of techniques that assist in fault localization by automating part of the process of searching for fault...
James A. Jones, Mary Jean Harrold
112
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VSTTE
2005
Springer
15 years 5 months ago
From the How to the What
In this paper, we consider the Grand Challenge under a very specific perspective: the enabling of application experts without programming knowledge to reliably model their busines...
Tiziana Margaria, Bernhard Steffen
ASPLOS
2010
ACM
15 years 6 months ago
Shoestring: probabilistic soft error reliability on the cheap
Aggressive technology scaling provides designers with an ever increasing budget of cheaper and faster transistors. Unfortunately, this trend is accompanied by a decline in individ...
Shuguang Feng, Shantanu Gupta, Amin Ansari, Scott ...
ECOOPW
1997
Springer
15 years 3 months ago
The Object Model for a Product Based Development Process
The traditional workflow process model is typically illustrated with a graph of activities, tasks, deliverables and techniques. From an object-oriented perspective, every identifi...
Pavel Hruby