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» Cost Analysis of Games, Using Program Logic
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ICDAR
2009
IEEE
15 years 6 months ago
Inductive Logic Programming for Symbol Recognition
In this paper, we make an attempt to use Inductive Logic Programming (ILP) to automatically learn non trivial descriptions of symbols, based on a formal description. This work is ...
K. C. Santosh, Bart Lamiroy, Jean-Philippe Ropers
PPDP
2007
Springer
15 years 5 months ago
Interactive, scalable, declarative program analysis: from prototype to implementation
Static analyses provide the semantic foundation for tools ranging from optimizing compilers to refactoring browsers and advanced debuggers. Unfortunately, developing new analysis ...
William C. Benton, Charles N. Fischer
HICSS
2006
IEEE
114views Biometrics» more  HICSS 2006»
15 years 5 months ago
Game Theoretical Analysis of Cooperative Sourcing Scenarios
As an emerging trend in outsourcing, cooperative sourcing is the merging of similar processes of several firms when, for example, several banks merge their payments processing and...
Daniel Beimborn, Hermann-Josef Lamberti, Tim Weitz...
ESE
2006
154views Database» more  ESE 2006»
14 years 11 months ago
Prioritizing JUnit Test Cases: An Empirical Assessment and Cost-Benefits Analysis
Test case prioritization provides a way to run test cases with the highest priority earliest. Numerous empirical studies have shown that prioritization can improve a test suite�...
Hyunsook Do, Gregg Rothermel, Alex Kinneer
ICALP
2000
Springer
15 years 3 months ago
Decidable First-Order Transition Logics for PA-Processes
We show the decidability of model checking PA-processes against several first-order logics based upon the reachability predicate. The main tool for this result is the recognizabil...
Denis Lugiez, Ph. Schnoebelen