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» Cost Analysis of Games, Using Program Logic
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WCRE
2009
IEEE
15 years 6 months ago
The Logical Modularity of Programs
Abstract—The principles and best practices of object oriented design require that modules in a program should match logical decomposition of the knowledge that the program implem...
Daniel Ratiu, Radu Marinescu, Jan Jürjens
ICASSP
2011
IEEE
14 years 3 months ago
Global convergence of independent component analysis based on semidefinite programming relaxation
In the independent component analysis, polynomial functions of higher order statistics are often used as cost functions. However, such cost functions usually have many local minim...
Shotaro Akaho, Jun Fujiki
ICSE
1997
IEEE-ACM
15 years 3 months ago
Characterizing and Modeling the Cost of Rework in a Library of Reusable Software Components
1 In this paper we characterize and model the cost of rework in a Component Factory (CF) organization. A CF is responsible for developing and packaging reusable software components...
Victor R. Basili, Steven E. Condon, Khaled El Emam...
SEFM
2005
IEEE
15 years 5 months ago
Description Logics for Shape Analysis
Verification of programs requires reasoning about sets of program states. In case of programs manipulating pointers, program states are pointer graphs. Verification of such prog...
Lilia Georgieva, Patrick Maier
IJCV
2002
129views more  IJCV 2002»
14 years 11 months ago
A Hierarchical Symmetric Stereo Algorithm Using Dynamic Programming
In this paper, a new hierarchical stereo algorithm is presented. The algorithm matches individual pixels in corresponding scanlines by minimizing a cost function. Several cost fun...
G. Van Meerbergen, Maarten Vergauwen, Marc Pollefe...