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» Cost Analysis of Games, Using Program Logic
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IEEEPACT
1999
IEEE
15 years 4 months ago
A Cost-Effective Clustered Architecture
In current superscalar processors, all floating-point resources are idle during the execution of integer programs. As previous works show, this problem can be alleviated if the fl...
Ramon Canal, Joan-Manuel Parcerisa, Antonio Gonz&a...
EUROPAR
2009
Springer
15 years 6 months ago
Searching for Concurrent Design Patterns in Video Games
The transition to multicore architectures has dramatically underscored the necessity for parallelism in software. In particular, while new gaming consoles are by and large multicor...
Micah J. Best, Alexandra Fedorova, Ryan Dickie, An...
CADE
2010
Springer
15 years 27 days ago
Multi-Prover Verification of Floating-Point Programs
Abstract. In the context of deductive program verification, supporting floatingpoint computations is tricky. We propose an expressive language to formally specify behavioral proper...
Ali Ayad, Claude Marché
ICDAR
2007
IEEE
15 years 6 months ago
On-Line Handwritten Text Line Detection Using Dynamic Programming
In this paper we propose a novel approach to the detection of on-line handwritten text lines based on dynamic programming. We try to find the paths with the minimum cost between ...
Marcus Liwicki, Emanuel Indermühle, Horst Bun...
SETP
2008
15 years 1 months ago
Parametric Software Cost Estimation for the Solitary Programmer
Software cost estimation is known to be a challenging task at best, and these challenges are increased for programmers operating outside the support of an established team program...
Royce Nobles, Devon Simmonds, Gene Tagliarini