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» Cost Analysis of Games, Using Program Logic
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SAC
2009
ACM
15 years 6 months ago
Aspect-oriented procedural content engineering for game design
Generally progressive procedural content in the context of 3D scene rendering is expressed as recursive functions where a finer level of detail gets computed on demand. Typical e...
Walter Cazzola, Diego Colombo, Duncan Harrison
POPL
2012
ACM
13 years 9 months ago
Resource-sensitive synchronization inference by abduction
We present an analysis which takes as its input a sequential program, augmented with annotations indicating potential parallelization opportunities, and a sequential proof, writte...
Matko Botincan, Mike Dodds, Suresh Jagannathan
CSL
2007
Springer
15 years 7 months ago
The Power of Counting Logics on Restricted Classes of Finite Structures
Abstract. Although Cai, F¨urer and Immerman have shown that fixedpoint logic with counting (IFP + C) does not express all polynomialtime properties of finite structures, there h...
Anuj Dawar, David Richerby
ADBIS
1995
Springer
155views Database» more  ADBIS 1995»
15 years 5 months ago
The MaStA I/O Cost Model and its Validation Strategy
Crash recovery in database systems aims to provide an acceptable level of protection from failure at a given engineering cost. A large number of recovery mechanisms are known, and...
S. Scheuerl, Richard C. H. Connor, Ronald Morrison...
DAC
2003
ACM
16 years 2 months ago
Automatic trace analysis for logic of constraints
Verification of system designs continues to be a major challenge today. Simulation remains the primary tool for making sure that implementations perform as they should. We present...
Xi Chen, Harry Hsieh, Felice Balarin, Yosinori Wat...