Sciweavers

899 search results - page 48 / 180
» Cost Analysis of Games, Using Program Logic
Sort
View
SAC
2009
ACM
15 years 4 months ago
Aspect-oriented procedural content engineering for game design
Generally progressive procedural content in the context of 3D scene rendering is expressed as recursive functions where a finer level of detail gets computed on demand. Typical e...
Walter Cazzola, Diego Colombo, Duncan Harrison
POPL
2012
ACM
13 years 7 months ago
Resource-sensitive synchronization inference by abduction
We present an analysis which takes as its input a sequential program, augmented with annotations indicating potential parallelization opportunities, and a sequential proof, writte...
Matko Botincan, Mike Dodds, Suresh Jagannathan
CSL
2007
Springer
15 years 6 months ago
The Power of Counting Logics on Restricted Classes of Finite Structures
Abstract. Although Cai, F¨urer and Immerman have shown that fixedpoint logic with counting (IFP + C) does not express all polynomialtime properties of finite structures, there h...
Anuj Dawar, David Richerby
ADBIS
1995
Springer
155views Database» more  ADBIS 1995»
15 years 3 months ago
The MaStA I/O Cost Model and its Validation Strategy
Crash recovery in database systems aims to provide an acceptable level of protection from failure at a given engineering cost. A large number of recovery mechanisms are known, and...
S. Scheuerl, Richard C. H. Connor, Ronald Morrison...
DAC
2003
ACM
16 years 23 days ago
Automatic trace analysis for logic of constraints
Verification of system designs continues to be a major challenge today. Simulation remains the primary tool for making sure that implementations perform as they should. We present...
Xi Chen, Harry Hsieh, Felice Balarin, Yosinori Wat...