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» Cost Analysis of Games, Using Program Logic
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FASE
2009
Springer
15 years 6 months ago
Logical Testing
Abstract. Software is often tested with unit tests, in which each procedure is executed in isolation, and its result compared with an expected value. Individual tests correspond to...
Kathryn E. Gray, Alan Mycroft
SOCO
2010
Springer
14 years 6 months ago
Designing multilayer perceptrons using a Guided Saw-tooth Evolutionary Programming Algorithm
In this paper, a diversity generating mechanism is proposed for an Evolutionary Programming (EP) algorithm that determines the basic structure of Multilayer Perceptron classifiers ...
Pedro Antonio Gutiérrez, César Herv&...
VLDB
2005
ACM
121views Database» more  VLDB 2005»
15 years 5 months ago
Using a Fuzzy Classification Query Language for Customer Relationship Management
A key challenge for companies is to manage customer relationships as an asset. To create an effective toolkit for the analysis of customer relationships, a combination of relation...
Andreas Meier, Nicolas Werro, Martin Albrecht, Mil...
POPL
2000
ACM
15 years 4 months ago
(Optimal) Duplication is not Elementary Recursive
In 1998 Asperti and Mairson proved that the cost of reducing a lambda-term using an optimal lambda-reducer (a la L´evy) cannot be bound by any elementary function in the number o...
Andrea Asperti, Paolo Coppola, Simone Martini
ICFP
2007
ACM
15 years 11 months ago
A generic usage analysis with subeffect qualifiers
Sharing analysis and uniqueness typing are static analyses that aim at determining which of a program's objects are to be used at most once. There are many commonalities betw...
Jurriaan Hage, Stefan Holdermans, Arie Middelkoop