Sciweavers

899 search results - page 64 / 180
» Cost Analysis of Games, Using Program Logic
Sort
View
POPL
2007
ACM
16 years 4 days ago
Locality approximation using time
Reuse distance (i.e. LRU stack distance) precisely characterizes program locality and has been a basic tool for memory system research since the 1970s. However, the high cost of m...
Xipeng Shen, Jonathan Shaw, Brian Meeker, Chen Din...
EMSOFT
2004
Springer
15 years 5 months ago
Reactive process networks
Data flow process networks are a good model of computation for streaming multimedia applications incorporating audio, video and/or graphics streams. Process networks are concurre...
Marc Geilen, Twan Basten
CC
2001
Springer
15 years 3 months ago
Points-to and Side-Effect Analyses for Programs Built with Precompiled Libraries
Large programs are typically built from separate modules. Traditional whole-program analysis cannot be used in the context of such modular development. In this paper we consider an...
Atanas Rountev, Barbara G. Ryder
IWPSE
2003
IEEE
15 years 5 months ago
Program Slicing Tool for Effective Software Evolution Using Aspect-Oriented Technique
One of the issues in software evolution is debugging. Debugging large and complex software systems evolved requires a lot of effort since it is very difficult to localize and ide...
Takashi Ishio, Shinji Kusumoto, Katsuro Inoue
DOCENG
2006
ACM
15 years 5 months ago
Comparing XML path expressions
XPath is the standard declarative language for navigating XML data and returning a set of matching nodes. In the context of XSLT/XQuery analysis, query optimization, and XML type ...
Pierre Genevès, Nabil Layaïda