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» Cost Analysis of Games, Using Program Logic
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ISMB
1997
15 years 1 months ago
SEALS: A System for Easy Analysis of Lots of Sequences
We present a system of programs designed to facilitate sequence analysis projects involving large amounts of data. SEALS (System for Easy Analysis of Lots of Sequences) is a logic...
D. Roland Walker, Eugene V. Koonin
PLDI
2003
ACM
15 years 5 months ago
Checking and inferring local non-aliasing
In prior work [15] we studied a language construct restrict that allows programmers to specify that certain pointers are not aliased to other pointers used within a lexical scope....
Alexander Aiken, Jeffrey S. Foster, John Kodumal, ...
PPOPP
1999
ACM
15 years 4 months ago
Dynamic Instrumentation of Threaded Applications
The use of threads is becoming commonplace in both sequential and parallel programs. This paper describes our design and initial experience with non-trace based performance instru...
Zhichen Xu, Barton P. Miller, Oscar Naim
CVPR
2010
IEEE
15 years 1 months ago
Player Localization Using Multiple Static Cameras for Sports Visualization
We present a novel approach for robust localization of multiple people observed using multiple cameras. We use this location information to generate sports visualizations, which i...
Raffay Hamid, Ramkrishan Kumar, Matthias Grundmann...
SIGSOFT
2003
ACM
16 years 18 days ago
Protecting C programs from attacks via invalid pointer dereferences
Writes via unchecked pointer dereferences rank high among vulnerabilities most often exploited by malicious code. The most common attacks use an unchecked string copy to cause a b...
Suan Hsi Yong, Susan Horwitz