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» Cost Analysis of Games, Using Program Logic
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POPL
2005
ACM
16 years 6 days ago
Automated soundness proofs for dataflow analyses and transformations via local rules
We present Rhodium, a new language for writing compiler optimizations that can be automatically proved sound. Unlike our previous work on Cobalt, Rhodium expresses optimizations u...
Sorin Lerner, Todd D. Millstein, Erika Rice, Craig...
ADVAI
2010
110views more  ADVAI 2010»
14 years 6 months ago
Using Genetic Algorithms to Represent Higher-Level Planning in Simulation Models of Conflict
The focus of warfare has shifted from the Industrial Age to the Information Age, as encapsulated by the term Network Enabled Capability. This emphasises information sharing, comma...
James Moffat, Susan Fellows
VLDB
1991
ACM
135views Database» more  VLDB 1991»
15 years 3 months ago
A Framework for Automating Physical Database Design
We propose a two-pha.se algorithm for physical database design. In phase one the algorithm, for each logical query, losesrules to determine characteristics of a physical design (s...
Steve Rozen, Dennis Shasha
ANCS
2009
ACM
14 years 9 months ago
Design and performance analysis of a DRAM-based statistics counter array architecture
The problem of maintaining efficiently a large number (say millions) of statistics counters that need to be updated at very high speeds (e.g. 40 Gb/s) has received considerable re...
Haiquan (Chuck) Zhao, Hao Wang, Bill Lin, Jun (Jim...
JSW
2008
220views more  JSW 2008»
14 years 12 months ago
Empirical validation of Software development effort multipliers of Intermediate COCOMO Model
Intermediate COCOMO Model computes effort as a function of program size and a set of cost drivers. Effort adjustment factor (EAF) is calculated using 15 cost drivers. EAF is an imp...
M. J. Basavaraj, K. C. Shet