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CHI
2009
ACM
15 years 10 months ago
Adaptive pointing: implicit gain adaptation for absolute pointing devices
Werner A. K?nig HCI-Group, University of Konstanz Box-D73, Universit?t Konstanz 78457 Konstanz, Germany werner.koenig@uni-konstanz.de Jens Gerken HCI-Group, University of Konstanz ...
Harald Reiterer, Jens Gerken, Stefan Dierdorf, Wer...
38
Voted
CHI
2009
ACM
15 years 10 months ago
Body-based interaction for desktop games
Interaction for desktop games is mostly limited to keyboard and mouse input. We are investigating the benefits of adding body-based interaction to complement keyboard and mouse in...
Mara G. Silva, Doug A. Bowman
KDD
2006
ACM
164views Data Mining» more  KDD 2006»
15 years 10 months ago
Sampling from large graphs
Given a huge real graph, how can we derive a representative sample? There are many known algorithms to compute interesting measures (shortest paths, centrality, betweenness, etc.)...
Jure Leskovec, Christos Faloutsos
CHI
2008
ACM
15 years 10 months ago
Optimal parameters for efficient crossing-based dialog boxes
We present an empirical analysis of crossing-based dialog boxes. First, we study the spatial constraints required for efficient crossing-based interactions in the case of a simple...
Morgan Dixon, François Guimbretière,...
CHI
2007
ACM
15 years 10 months ago
iStuff mobile: rapidly prototyping new mobile phone interfaces for ubiquitous computing
iStuff Mobile is the first rapid prototyping framework that helps explore new sensor-based interfaces with existing mobile phones. It focuses on sensor-enhanced physical interface...
Rafael Ballagas, Faraz Memon, Rene Reiners, Jan O....