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AIIDE
2009
14 years 10 months ago
Demonstrating Automatic Content Generation in the Galactic Arms Race Video Game
In most modern video games, content (e.g. models, levels, weapons, etc.) shipped with the game is static and unchanging, or at best, randomized within a narrow set of parameters. ...
Erin J. Hastings, Ratan K. Guha, Kenneth O. Stanle...
91
Voted
CONEXT
2009
ACM
14 years 10 months ago
BUFFALO: bloom filter forwarding architecture for large organizations
In enterprise and data center networks, the scalability of the data plane becomes increasingly challenging as forwarding tables and link speeds grow. Simply building switches with...
Minlan Yu, Alex Fabrikant, Jennifer Rexford
ISLPED
2010
ACM
184views Hardware» more  ISLPED 2010»
14 years 9 months ago
Hybrid energy storage system integration for vehicles
Energy consumption and the associated environmental impact are a pressing challenge faced by the transportation sector. Emerging electric-drive vehicles have shown promises for su...
Jia Wang, Kun Li, Qin Lv, Hai Zhou, Li Shang
DSD
2010
IEEE
190views Hardware» more  DSD 2010»
14 years 9 months ago
Hardware-Based Speed Up of Face Recognition Towards Real-Time Performance
— Real-time face recognition by computer systems is required in many commercial and security applications because it is the only way to protect privacy and security in the sea of...
I. Sajid, Sotirios G. Ziavras, M. M. Ahmed
93
Voted
GLOBE
2010
Springer
14 years 9 months ago
High Throughput Data-Compression for Cloud Storage
Abstract. As data volumes processed by large-scale distributed dataintensive applications grow at high-speed, an increasing I/O pressure is put on the underlying storage service, w...
Bogdan Nicolae