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STORYTELLING
2005
Springer
15 years 3 months ago
An Emotional Architecture for Virtual Characters
This paper presents the mechanisms proposed by a generic cognitive architecture for virtual characters with emotional influenced behaviors, called cognitiva, to maintain behavior ...
Ricardo Imbert, Angélica de Antonio
TMRA
2005
Springer
15 years 3 months ago
Collaborative Software Development and Topic Maps
This work-in-progress report subsumes our ongoing research to develop a Topic Maps centric, modularised system which supports collaborative software development by combining the me...
Markus Ueberall, Oswald Drobnik
UML
2005
Springer
15 years 3 months ago
Use Cases in Model-Driven Software Engineering
Use cases have achieved wide use as specification tools for systems observable behavior, but there still remains a large gap between specifying behavior and determining the softwar...
Hernán Astudillo, Gonzalo Génova, Mi...
ACMACE
2004
ACM
15 years 3 months ago
AR-bowling: immersive and realistic game play in real environments using augmented reality
The game and entertainment industry plays an enormous role within the development and extensive usage of new technologies. They are one major technology driver concerning the deve...
Carsten Matysczok, Rafael Radkowski, Jan Berssenbr...
IMC
2004
ACM
15 years 3 months ago
Characteristics of internet background radiation
Monitoring any portion of the Internet address space reveals incessant activity. This holds even when monitoring traffic sent to unused addresses, which we term “background rad...
Ruoming Pang, Vinod Yegneswaran, Paul Barford, Ver...
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