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ICML
2003
IEEE
15 years 9 months ago
The Significance of Temporal-Difference Learning in Self-Play Training TD-Rummy versus EVO-rummy
Reinforcement learning has been used for training game playing agents. The value function for a complex game must be approximated with a continuous function because the number of ...
Clifford Kotnik, Jugal K. Kalita
ICANN
2009
Springer
15 years 8 months ago
Learning SVMs from Sloppily Labeled Data
This paper proposes a modelling of Support Vector Machine (SVM) learning to address the problem of learning with sloppy labels. In binary classification, learning with sloppy labe...
Guillaume Stempfel, Liva Ralaivola
153
Voted
ECML
2007
Springer
15 years 8 months ago
Seeing the Forest Through the Trees: Learning a Comprehensible Model from an Ensemble
Abstract. Ensemble methods are popular learning methods that usually increase the predictive accuracy of a classifier though at the cost of interpretability and insight in the deci...
Anneleen Van Assche, Hendrik Blockeel
123
Voted
ECTEL
2006
Springer
15 years 7 months ago
Evaluation of Virtual Learning Environments Using Logs and Social Networks
The paper presents an evaluation method for e-learning platforms, based on different types of measurements collected in logs of interactions during learning sessions, and on the an...
Vlad Posea, Dan Mihaila, Stefan Trausan-Matu, Vale...
EDUTAINMENT
2006
Springer
15 years 7 months ago
A Theatre of Ethics and Interaction? Bertolt Brecht and Learning to Behave in First-Person Shooter Environments
This paper explores the nature of player behaviour in game environments in relation to the methodology of the dramatist Bertolt Brecht. Firstly, a conceptualisation of how manipula...
Dan Pinchbeck