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» Crafting game-models using reactive system design
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DSVIS
2008
Springer
15 years 26 days ago
EMU in the Car: Evaluating Multimodal Usability of a Satellite Navigation System
The design and evaluation of multimodal systems has traditionally been a craft skill. There are some well established heuristics, guidelines and frameworks for assessing multimodal...
Ann Blandford, Paul Curzon, Joanne Hyde, George Pa...
WMCSA
2003
IEEE
15 years 4 months ago
River: An Infrastructure for Context Dependent, Reactive Communication Primitives
Applications and services in ubiquitous computing systems often interact in a context-dependent, reactive manner. How information flows, and what services communicate when, is det...
Jong Hee Kang, Matthai Philipose, Gaetano Borriell...
JIRS
1998
100views more  JIRS 1998»
14 years 10 months ago
Reactive Robots in the Service of Production Management
In this paper, we advocate the use of reactive robots in industrial process control and production management. It is explained why reactive robots are well-suited to modern industr...
Elpida Tzafestas
72
Voted
CODES
2001
IEEE
15 years 2 months ago
A practical tool box for system level communication synthesis
This paper presents a practical approach to communication synthesis for hardware/software system specified as tasks communicating through lossless blocking channels. It relies on ...
Denis Hommais, Frédéric Pétro...
UML
2000
Springer
15 years 2 months ago
On the Extension of UML with Use Case Maps Concepts
Descriptions of reactive systems focus heavily on behavioral aspects, often in terms of scenarios. To cope with the increasing complexity of services provided by these systems, beh...
Daniel Amyot, Gunter Mussbacher