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» Crafting game-models using reactive system design
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PLDI
2000
ACM
15 years 3 months ago
Functional reactive programming from first principles
Functional Reactive Programming, or FRP, is a general framework for programming hybrid systems in a high-level, declarative manner. The key ideas in FRP are its notions of behavio...
Zhanyong Wan, Paul Hudak
RAM
2008
IEEE
163views Robotics» more  RAM 2008»
15 years 5 months ago
Reactive Gaze Control for Natural Human-Robot Interactions
Abstract—Nonverbal behavior during human-human close encounters is critical to the accomplishment of natural interaction. For this reason, humanoid robots trying to achieve natur...
Yasser F. O. Mohammad, Toyoaki Nishida
DOCENG
2004
ACM
15 years 4 months ago
Behavioral reactivity and real time programming in XML: functional programming meets SMIL animation
XML and its associated languages are emerging as powerful authoring tools for multimedia and hypermedia web content. Furthermore, intelligent presentation generation engines have ...
Peter R. King, Patrick Schmitz, Simon J. Thompson
107
Voted
IJCAI
2001
15 years 14 days ago
Executing Reactive, Model-based Programs through Graph-based Temporal Planning
In the future, webs of unmanned air and space vehicles will act together to robustly perform elaborate missions in uncertain environments. We coordinate these systems by introduci...
Phil Kim, Brian C. Williams, Mark Abramson
DAC
1998
ACM
16 years 1 days ago
Design and Specification of Embedded Systems in Java Using Successive, Formal Refinement
Successive, formal refinement is a new approach for specification of embedded systems using a general-purpose programming language. Systems are formally modeled as Abstractable Sy...
James Shin Young, Josh MacDonald, Michael Shilman,...