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» Crafting game-models using reactive system design
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101
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AAMAS
2007
Springer
15 years 22 days ago
Shaping multi-agent systems with gradient reinforcement learning
An original Reinforcement Learning (RL) methodology is proposed for the design of multi-agent systems. In the realistic setting of situated agents with local perception, the task o...
Olivier Buffet, Alain Dutech, François Char...
84
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CHI
2003
ACM
16 years 29 days ago
Ambiguity as a resource for design
Ambiguity is usually considered anathema in Human Computer Interaction. We argue, in contrast, that it is a resource for design that can be used to encourage close personal engage...
William W. Gaver, Jacob Beaver, Steve Benford
107
Voted
ISORC
2002
IEEE
15 years 5 months ago
Reactive Objects
Object-oriented, concurrent, and event-based programming models provide a natural framework in which to express the behavior of distributed and embedded software systems. However,...
Johan Nordlander, Mark P. Jones, Magnus Carlsson, ...
134
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TEI
2012
ACM
228views Hardware» more  TEI 2012»
13 years 8 months ago
DressUp: a 3D interface for clothing design with a physical mannequin
This paper introduces DressUp, a computerized system for designing dresses with 3D input using the form of the human body as a guide. It consists of a body-sized physical mannequi...
Amy Wibowo, Daisuke Sakamoto, Jun Mitani, Takeo Ig...
133
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CL
2010
Springer
15 years 21 days ago
SystemJ: A GALS language for system level design
In this paper we present the syntax, semantics, and compilation of a new system-level programming language called SystemJ. SystemJ is a multiclock language supporting the Globally...
Avinash Malik, Zoran Salcic, Partha S. Roop, Alain...