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» Crafting game-models using reactive system design
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RSP
1999
IEEE
116views Control Systems» more  RSP 1999»
15 years 4 months ago
Performance Analysis of a RTOS by Emulation of an Embedded System
This paper analyzes the performance of two different real-time operating systems. Therefore, we used a real benchmark embedded system design with fast external reaction times of a...
Karlheinz Weiß, Thorsten Steckstor, Wolfgang...
ICFP
2001
ACM
16 years 17 days ago
Developing a Stage Lighting System from Scratch
Lula is a system for computer-assisted stage lighting design and control. Whereas other systems for the same purpose are usually the results of long chains of incremental improvem...
Michael Sperber
126
Voted
SGAI
2009
Springer
15 years 7 months ago
Architectures by Design: The Iterative Development of an Integrated Intelligent Agent
In this paper we demonstrate how a design-based methodology can be used to iteratively produce designs for an information-processing architecture that integrates various intelligen...
Nick Hawes
EHCI
2001
15 years 2 months ago
A Unifying Reference Framework for the Development of Plastic User Interfaces
Abstract. The increasing proliferation of computational devices has introduced the need for applications to run on multiple platforms in different physical environments. Providing ...
Gaëlle Calvary, Joëlle Coutaz, David The...
83
Voted
IV
2005
IEEE
142views Visualization» more  IV 2005»
15 years 6 months ago
Beyond Guidelines: What Can We Learn from the Visual Information Seeking Mantra?
The field of information visualization offers little methodological guidance to practitioners who seek to design novel systems. Though many sources describe the foundations of the...
Brock Craft, Paul A. Cairns