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» Crafting game-models using reactive system design
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MOBISYS
2003
ACM
15 years 10 months ago
System Services for Ad-Hoc Routing: Architecture, Implementation and Experiences
This work explores several system issues regarding the design and implementation of routing protocols for ad-hoc wireless networks. We examine the routing architecture in current ...
Vikas Kawadia, Yongguang Zhang, Binita Gupta
DAGSTUHL
2009
15 years 5 days ago
Improving Architecture-Based Self-Adaptation through Resource Prediction
An increasingly important concern for modern systems design is how best to incorporate self-adaptation into systems so as to improve their ability to dynamically respond to faults,...
Shang-Wen Cheng, Vahe Poladian, David Garlan, Brad...
92
Voted
FDL
2011
IEEE
13 years 10 months ago
Integrating system descriptions by clocked guarded actions
—For the description of reactive systems, there is a large number of languages and formalisms, and depending on a particular application or design phase, one of them may be bette...
Jens Brandt, Mike Gemunde, Klaus Schneider, Sandee...
93
Voted
BIRTHDAY
2006
Springer
15 years 2 months ago
Coordination of Actions in an Autonomous Robotic System
Robots are autonomous agents whose actions are performed in the real world during a period of time. There are a number of general constraints on such actions, for example that the ...
Erik Sandewall
GI
2004
Springer
15 years 4 months ago
Static Safety Analysis of UML Action Semantics for Critical Systems Development
The Action Semantics for UML provides a standard and platform independent way to describe the behavior of methods and executable actions in object-oriented system design prior to i...
Zsigmond Pap, Dániel Varró