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» Crafting game-models using reactive system design
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AAAI
2007
15 years 1 months ago
Logic for Automated Mechanism Design - A Progress Report
Over the past half decade, we have been exploring the use of logic in the specification and analysis of computational economic mechanisms. We believe that this approach has the p...
Michael Wooldridge, Thomas Ågotnes, Paul E. ...
CMSB
2004
Springer
15 years 4 months ago
Combining State-Based and Scenario-Based Approaches in Modeling Biological Systems
Biological systems have recently been shown to share many of the properties of reactive systems. This observation has led to the idea of using methods devised for the construction ...
Jasmin Fisher, David Harel, E. Jane Albert Hubbard...
FPGA
2011
ACM
330views FPGA» more  FPGA 2011»
14 years 2 months ago
CoRAM: an in-fabric memory architecture for FPGA-based computing
FPGAs have been used in many applications to achieve orders-of-magnitude improvement in absolute performance and energy efficiency relative to conventional microprocessors. Despit...
Eric S. Chung, James C. Hoe, Ken Mai
FM
2006
Springer
148views Formal Methods» more  FM 2006»
15 years 2 months ago
Automatic Translation from Circus to Java
Abstract. Circus is a combination of Z and CSP that supports the development of state-rich reactive systems based on refinement. In this paper we present JCircus, a tool that autom...
Angela Freitas, Ana Cavalcanti
ATVA
2005
Springer
130views Hardware» more  ATVA 2005»
15 years 4 months ago
Approximate Reachability for Dead Code Elimination in Esterel
Esterel is an imperative synchronous programming language for the design of reactive systems. Esterel extends Esterel with a noninstantaneous jump instruction (compatible with conc...
Olivier Tardieu, Stephen A. Edwards