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» Crafting game-models using reactive system design
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ECBS
2005
IEEE
179views Hardware» more  ECBS 2005»
15 years 4 months ago
Prototype of Fault Adaptive Embedded Software for Large-Scale Real-Time Systems
This paper describes a comprehensive prototype of large-scale fault adaptive embedded software developed for the proposed Fermilab BTeV high energy physics experiment. Lightweight...
Derek Messie, Mina Jung, Jae C. Oh, Shweta Shetty,...
HAPTICS
2002
IEEE
15 years 4 months ago
Teaching to Write Japanese Characters Using a Haptic Interface
Haptic Interfaces have been used as cooperative systems to reproduce and simulate human actions. The Haptic Interface (HI) can be used as a tool capable of interacting dynamically...
Jorge Solis, Carlo Alberto Avizzano, Massimo Berga...
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EH
2002
IEEE
97views Hardware» more  EH 2002»
15 years 4 months ago
Coevolution of Form and Function in the Design of Micro Air Vehicles
This paper discusses approaches to cooperative coevolution of form and function for autonomous vehicles, specifically evolving morphology and control for an autonomous micro air v...
Magdalena D. Bugajska, Alan C. Schultz
CIIA
2009
15 years 5 days ago
Dynamic Scheduling in Petroleum Process using Reinforcement Learning
Petroleum industry production systems are highly automatized. In this industry, all functions (e.g., planning, scheduling and maintenance) are automated and in order to remain comp...
Nassima Aissani, Bouziane Beldjilali
TEI
2009
ACM
117views Hardware» more  TEI 2009»
15 years 5 months ago
Easigami: a reconfigurable folded-sheet TUI
Easigami is a novel tangible user interface (TUI) and interactive system intended to help children to learn to fold 3D geometric forms and to explore 2D-3D transformations. We pre...
Yingdan Huang, Mark D. Gross, Ellen Yi-Luen Do, Mi...