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» Crafting game-models using reactive system design
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AEI
2000
63views more  AEI 2000»
14 years 11 months ago
Application of a support system to the design of wastewater treatment plants
This paper presents a case study that explores the advantages that can be derived from the use of a design support system during the design of wastewater treatment plants (WWTP). ...
Ignasi Rodríguez-Roda, Manel Poch, Ren&eacu...
AC
2003
Springer
15 years 4 months ago
InterPlay: Horizontal Scale-up and Transition to Design in Scenario-Based Programming
Abstract. We describe InterPlay, a simulation engine coordinator that supports cooperation and interaction of multiple simulation and execution tools, thus helping to scale-up the ...
Dan Barak, David Harel, Rami Marelly
ISMIR
2005
Springer
159views Music» more  ISMIR 2005»
15 years 4 months ago
Ringomatic: A Real-Time Interactive Drummer Using Constraint-Satisfaction and Drum Sound Descriptors
We describe a real-time musical agent that generates an audio drum-track by concatenating audio segments automatically extracted from pre-existing musical files. The drum-track c...
Jean-Julien Aucouturier, François Pachet
UIST
2006
ACM
15 years 5 months ago
Pen-top feedback for paper-based interfaces
Current paper-based interfaces such as PapierCraft, provide very little feedback and this limits the scope of possible interactions. So far, there has been little systematic explo...
Chunyuan Liao, François Guimbretière...
GECCO
2007
Springer
151views Optimization» more  GECCO 2007»
15 years 5 months ago
Dynamical blueprints: exploiting levels of system-environment interaction
Developmental systems typically produce a phenotype through a generative process whose outcome depends on feedback from the environment. In most artificial developmental systems, ...
Nicolás S. Estévez, Hod Lipson