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» Crafting game-models using reactive system design
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MFCS
1995
Springer
15 years 2 months ago
An Abstract Account of Composition
act Account of Composition Mart n Abadi1 and Stephan Merz2 1 Digital Equipment Corporation, Systems Research Center, 130 Lytton Avenue, Palo Alto, CA 94301, U.S.A. 2 Institut fur I...
Martín Abadi, Stephan Merz
ITNG
2008
IEEE
15 years 5 months ago
Towards a Model Driven Autonomic Management System
— Distributed software environments are increasingly complex and difficult to manage, as they integrate various legacy software with specific management interfaces. Moreover, t...
Laurent Broto, Daniel Hagimont, Estella Annoni, Be...
EUROMICRO
1996
IEEE
15 years 3 months ago
Behaviour-Preserving Transformations in SHE: A Formal Approach to Architecture Design
SHE (Software/Hardware Engineering) is an objectoriented analysis, specification and design method for complex reactive hardware/software systems. SHE is based on the formal speci...
Jeroen Voeten, P. H. A. van der Putten, M. P. J. S...
CODES
2000
IEEE
15 years 3 months ago
Towards a new standard for system-level design
—Huge new design challenges for system-on-chip (SoC) are the result of decreasing time-to-market coupled with rapidly increasing gate counts and embedded software representing 50...
Stan Y. Liao
DEXAW
2005
IEEE
116views Database» more  DEXAW 2005»
15 years 4 months ago
Towards Self-Predicting Systems: What If You Could Ask "What-If"?
Today, management and tuning questions are approached using if...then... rules of thumb. This reactive approach requires expertise regarding of system behavior, making it difficu...
Eno Thereska, Dushyanth Narayanan, Gregory R. Gang...