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» Crafting game-models using reactive system design
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MHCI
2009
Springer
15 years 5 months ago
Emotion sharing via self-composed melodies on mobile phones
In their role as personal communication devices, mobile phones are a natural choice for sharing and communicating emotions. However, their functionalities are currently very limit...
Alireza Sahami Shirazi, Florian Alt, Albrecht Schm...
ENTCS
2006
112views more  ENTCS 2006»
14 years 11 months ago
Synchronous Dataflow Pattern Matching
We introduce variant types and a pattern matching operation to synchronous dataflow languages. These languages are used in the design of reactive systems. As these systems grow in...
Grégoire Hamon
SIGIR
1999
ACM
15 years 3 months ago
Summarizing Text Documents: Sentence Selection and Evaluation Metrics
Human-quality text summarization systems are di cult to design, and even more di cult to evaluate, in part because documents can di er along several dimensions, such as length, wri...
Jade Goldstein, Mark Kantrowitz, Vibhu O. Mittal, ...
SCESM
2006
ACM
247views Algorithms» more  SCESM 2006»
15 years 5 months ago
Automating software architecture exploration with M2Aspects
An important step in the development of large-scale distributed reactive systems is the design of effective system architectures. The early availability of prototypes facilitates...
Ingolf H. Krüger, Gunny Lee, Michael Meisinge...
IJCAI
1997
15 years 12 days ago
High Performance ATP Systems by Combining Several AI Methods
We present a design for an automated theorem prover that controls its search based on ideas from several areas of artificial intelligence (AI). The combination of case-based reaso...
Jörg Denzinger, Marc Fuchs, Matthias Fuchs