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» Crafting game-models using reactive system design
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AGENTS
2001
Springer
15 years 3 months ago
Building agents for service provisioning out of components
The CASA architecture describes a platform for the provisioning of services by agents by supporting three levels of agent design. At the base level is a framework to build an agen...
Ralf Sesseler
CCS
2007
ACM
15 years 5 months ago
Beamauth: two-factor web authentication with a bookmark
We propose BeamAuth, a two-factor web authentication technique where the second factor is a specially crafted bookmark. BeamAuth presents two interesting features: (1) only server...
Ben Adida
TEI
2009
ACM
92views Hardware» more  TEI 2009»
15 years 3 months ago
Media Crate: tangible live media production interface
Live media production – the presentation of audio-visual content at events such as conferences and concerts – is a high intensity task where a small production team must inter...
Tom Bartindale, Jonathan Hook, Patrick Olivier
CSCW
2008
ACM
15 years 26 days ago
EatWell: sharing nutrition-related memories in a low-income community
Low-income African American communities face a disproportionate amount of diet-related health problems in the United States. To address this issue, we developed EatWell, a system ...
Andrea Grimes, Martin Bednar, Jay David Bolter, Re...
CACM
2000
108views more  CACM 2000»
14 years 11 months ago
The KidsRoom
The KidsRoom is a perceptually-based, interactive, narrative playspace for children. Images, music, narration, light, and sound effects are used to transform a normal child's...
Aaron F. Bobick, Stephen S. Intille, James W. Davi...