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» Crafting game-models using reactive system design
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ESAW
2004
Springer
15 years 4 months ago
Cooperative Agent Model Instantiation to Collective Robotics
The general aim of our work is to provide tools, methods and models to adaptive multi-agent systems designers. These systems consist in several interacting agents and have to optim...
Gauthier Picard
CASES
2007
ACM
15 years 3 months ago
Towards understanding architectural tradeoffs in MEMS closed-loop feedback control
Micro-Electro-Mechanical Systems (MEMS) combine lithographically formed mechanical structures with electrical elements to create physical systems that operate on the scale of micr...
Greg Hoover, Forrest Brewer, Timothy Sherwood
SIGCOMM
2012
ACM
13 years 1 months ago
LIFEGUARD: practical repair of persistent route failures
The Internet was designed to always find a route if there is a policycompliant path. However, in many cases, connectivity is disrupted despite the existence of an underlying vali...
Ethan Katz-Bassett, Colin Scott, David R. Choffnes...
SIGCOMM
1991
ACM
15 years 2 months ago
A Control-Theoretic Approach to Flow Control
This paper presents a control-theoretic approach to reactive flow control in networks that do not reserve bandwidth. We assume a round-robin-like queue service discipline in the o...
Srinivasan Keshav
SAC
2003
ACM
15 years 4 months ago
TinyGALS: A Programming Model for Event-Driven Embedded Systems
Networked embedded systems such as wireless sensor networks are usually designed to be event-driven so that they are reactive and power efficient. Programming embedded systems wit...
Elaine Cheong, Judith Liebman, Jie Liu, Feng Zhao