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» Crafting game-models using reactive system design
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ESOP
2005
Springer
15 years 4 months ago
A New Foundation for Control-Dependence and Slicing for Modern Program Structures
The notion of control dependence underlies many program analysis and transformation techniques used in numerous applications. Despite wide application, existing definitions and ap...
Venkatesh Prasad Ranganath, Torben Amtoft, Anindya...
82
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AAAI
1997
15 years 12 days ago
Using a Robot Control Architecture to Automate Space Shuttle Operations
This paper describes preliminary results from using an AI robot control software architecture, known as 3T, as the software framework for a procedure tracking system for the space...
R. Peter Bonasso, David Kortenkamp, Troy Whitney
HPCA
2011
IEEE
14 years 2 months ago
Bloom Filter Guided Transaction Scheduling
Contention management is an important design component to a transactional memory system. Without effective contention management to ensure forward progress, a transactional memory...
Geoffrey Blake, Ronald G. Dreslinski, Trevor N. Mu...
ICRA
2010
IEEE
159views Robotics» more  ICRA 2010»
14 years 9 months ago
An RRT-based path planner for use in trajectory imitation
We propose a more robust robot programming by demonstration system planner that produces a reproduction path which satisfies statistical constraints derived from demonstration traj...
Jonathan Claassens
ECTEL
2007
Springer
15 years 5 months ago
Scruffy Technologies to Enable (Work-integrated) Learning
Abstract. The goal of the APOSDLE (Advanced Process-Oriented SelfDirected Learning environment) project is to support work-integrated learning of knowledge workers. We argue that w...
Stefanie N. Lindstaedt, Peter Scheir, Armin Ulbric...