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» Crafting game-models using reactive system design
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WSC
2004
15 years 12 days ago
Resolving Mutually Exclusive Interactions in Agent Based Distributed Simulations
With the properties of autonomy, social ability, reactivity and pro-activeness, agents can be used to represent entities in distributed simulations, where fast and accurate decisi...
Lihua Wang, Stephen John Turner, Fang Wang
IJCAI
1989
15 years 6 days ago
Managing Efficiently Temporal Relations Through Indexed Spanning Trees
We are interested here in the design of a very efficient Time-Map Manager, able to deal with a large knowledge-base of several thou­ sand time-tokens in demanding applications su...
Malik Ghallab, A. Mounir Alaoui
TCAD
2008
167views more  TCAD 2008»
14 years 11 months ago
System-Level Dynamic Thermal Management for High-Performance Microprocessors
Abstract--Thermal issues are fast becoming major design constraints in high-performance systems. Temperature variations adversely affect system reliability and prompt worst-case de...
Amit Kumar 0002, Li Shang, Li-Shiuan Peh, Niraj K....
SAS
1999
Springer
15 years 3 months ago
Polyhedral Analysis for Synchronous Languages
We define an operational semantics for the Signal language and design an analysis which allows to verify properties pertaining to the relation between values of the numeric and bo...
Frédéric Besson, Thomas P. Jensen, J...
ECIS
2000
15 years 12 days ago
Semantic Event Model and its Implication on Situation Detection
- Events are at the core of reactive applications, which have become popular in many domains. Contemporary modeling tools lack the capability express the event semantics and relati...
Asaf Adi, David Botzer, Opher Etzion