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» Crafting game-models using reactive system design
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ECSA
2011
Springer
13 years 10 months ago
Delta-oriented architectural variability using MontiCore
Modeling of software architectures is a fundamental part of software development processes. Reuse of software components and early analysis of software topologies allow the reduct...
Arne Haber, Thomas Kutz, Holger Rendel, Bernhard R...
MDM
2010
Springer
151views Communications» more  MDM 2010»
14 years 9 months ago
diffeRS: A Mobile Recommender Service
—Thanks to advances in mobile technology, modern mobile devices have become essential companions, assisting their users in attaining their daily tasks. It will not be long before...
Lucia Del Prete, Licia Capra
ICDE
2010
IEEE
322views Database» more  ICDE 2010»
15 years 10 months ago
XML-Based Computation for Scientific Workflows
Scientific workflows are increasingly used for rapid integration of existing algorithms to form larger and more comgrams. Such workflows promise to provide more abstract, yet execu...
Bertram Ludäscher, Daniel Zinn, Shawn Bowers
CODES
2007
IEEE
15 years 5 months ago
HW/SW co-design for Esterel processing
We present a co-synthesis approach that accelerates reactive software processing by moving the calculation of complex expressions into external combinational hardware. The startin...
Sascha Gädtke, Claus Traulsen, Reinhard von H...
HUC
2010
Springer
14 years 11 months ago
Augmenting on-screen instructions with micro-projected guides: when it works, and when it fails
We present a study that evaluates the effectiveness of augmenting on-screen instructions with micro-projection for manual task guidance unlike prior work, which replaced screen in...
Stephanie Rosenthal, Shaun K. Kane, Jacob O. Wobbr...