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» Crafting game-models using reactive system design
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OPODIS
2004
15 years 12 days ago
Embedded Systems - Challenges and Work Directions
Embedded Systems are components integrating software and hardware jointly and specifically designed to provide given functionalities. These components may be used in many different...
Joseph Sifakis
ATAL
2007
Springer
15 years 5 months ago
Modelling the provenance of data in autonomous systems
Determining the provenance of data, i.e. the process that led to that data, is vital in many disciplines. For example, in science, the process that produced a given result must be...
Simon Miles, Steve Munroe, Michael Luck, Luc Morea...
SIGSOFT
2007
ACM
15 years 11 months ago
Symbolic message sequence charts
Message Sequence Charts (MSCs) are a widely used visual formalism for scenario-based specifications of distributed reactive systems. In its conventional usage, an MSC captures an ...
Abhik Roychoudhury, Ankit Goel, Bikram Sengupta
ICFEM
2003
Springer
15 years 4 months ago
Generic Interacting State Machines and Their Instantiation with Dynamic Features
Interacting State Machines (ISMs) are used to model reactive systems and to express and verify their properties. They can be seen both as automata exchanging messages simultaneousl...
David von Oheimb, Volkmar Lotz
SSR
2001
104views more  SSR 2001»
15 years 12 days ago
Secure and efficient mobile agent application reuse using patterns
As wide-area open networks like the Internet and intranets grow larger, mobile agent technology is attracting more attention. Mobile agents are units of software that can deal wit...
Yasuyuki Tahara, Nobukazu Toshiba, Akihiko Ohsuga,...